BOARD & CARD GAMES
Zombie Dice 2 Double Feature
Zombie Dice 2: Double Feature introduces three new dice that give you three new ways to play!
Good, Bad & Munchkin 2 Beating/Horse
All the rowdies and roughnecks are back in this 56-card expansion to The Good, the Bad, and the Munchkin, featuring more Steeds, more Sidekicks, more Monsters, more Cowboy Gear, and a new Class - if you really need help in a hurry, call in the Cavalry to Level Up!
Kittens/Blender Card Game
You are twisted! I can't believe you actually want to put these adorable kittens in a blender. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous applicances, it is up to you to save them. This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender.
The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots traverse and utilize. These tiles also accumulate energy from the sun, which can be conducted to the robots giving them (and the player) more actions to build new bases, discover mines, erect walls to keep out other robots, push those same walls out of the way, and produce more robots.
Miskatonic School for Girls
Enroll Today! The Miskatonic School for Girls is a high-class private school filled with a wonderful variety of charming children. Unfortunately, the staff of the school are Cthulhu-ian monsters and cultists - all desperately trying to hide their true selves! In this deck building game, players are the deans of one "House" in the school, enrolling new students while staffing bizarre and mind-altering faculty members to the other Houses. Each player tracks their House's sanity on their House Tracker. The last player to have any sanity left in their House wins - while the other houses go stark-raving mad!
SW Horror Companion
Take your Savage Worlds games to new depths of darkness with the Horror Companion! Packed with new rules for signs and portents, buckets o' blood, ritual casting, sanity, and gear, this tome of terror is bound to spice up your creepiest settings. Add in a whole series of Setting Rules, over a hundred new monsters tailor-made for horror but useable anywhere, and general tips for keeping the right tone of terror in your setting, and it becomes an absolutely must-have!
D&D Halls of Undermountain
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeonÕs denizens? Presenting a ready-to-use dungeon detailing over eighty locations, Halls of Undermountain provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided, full-color poster maps.